Lair of the Evildoer in playtest

Quick update to say that Lair of the Evildoer is in playtest over at the AppHub. You need to be a premium member to view the thread or download the game.

I found the previous playtests (under the name “Project Splice”) to be very successful both in terms of feedback and motivation. I feel like I’m on the home stretch for the game now, so hopefully these “beta”-esque playtests will be equally useful.

No video this week, purely because they take a lot of time to produce and that time is currently going towards development. It’s been a while since my last video though, and thus there’s nothing really representative of the current state of the game that I can show anybody. I hope to change that next week with a trailer and an official announcement. Maybe.

Why aren’t you following me on Twitter? That hurts.

Here’s a screenshot for being so well-behaved:

Project Splice Weekly Alpha 4

Another week, another alpha build plus video!

Feedback in the forum has slowed down a bit, but it hasn’t completely stopped so I’m still pleased. I’ll continue to do weekly builds, both to keep it available for people to try as well as keeping me somewhat accountable for making progress.

This coming week will hopefully be focused on art and balancing. The game still can’t realistically be played all the way though. Now that the majority of the planned enemy types are in, I can flesh out the distributions, levels and start tuning difficulty. I also need to drop the Project Splice moniker pretty soon. Exciting!

Here’s this week’s video:

As usual, if you’re an AppHub member and you want to try out the latest build or check out the forum thread, you can find it here.

Did you follow me on Twitter? It’s @benkane . You should do that right now.

I’ll wait.

XBLIG, Begin Again!

New XNA project targeting XBLIG! Yay! Let’s take a look, shall we?

The project is still in its early stages, but the engine and editor are up and pretty solid. Many things are still placeholders, including graphics, sounds and dialog (what else is left?). However! I think the concept is interesting enough to get some feedback on now.

You play as “Dave”, a character who finds himself stuck in a strange place filled with echoes from a long time ago. You quickly realize that you are not alone – though your company is strange at best and dangerous at worst. Curiously, your world is quite literally dictated by your newfound companion…

I have a good chunk of the story worked out, though I’ll keep that under wraps for now. The game is planned to be more of an exploratory 2D platformer. There will be obstacles and enemies of sorts, but it won’t be heavy on the action or puzzles. Consequently, I think this will be a hard sell on the XBLIG marketplace.

Words are boring, here’s a picture of my editor:

That’s the game running inside it, with Update and Draw being pumped from the winform in lieu of the regular Game class calls. It’s not pretty, but it works.