Project Splice Weekly Alpha 4

Another week, another alpha build plus video!

Feedback in the forum has slowed down a bit, but it hasn’t completely stopped so I’m still pleased. I’ll continue to do weekly builds, both to keep it available for people to try as well as keeping me somewhat accountable for making progress.

This coming week will hopefully be focused on art and balancing. The game still can’t realistically be played all the way though. Now that the majority of the planned enemy types are in, I can flesh out the distributions, levels and start tuning difficulty. I also need to drop the Project Splice moniker pretty soon. Exciting!

Here’s this week’s video:

As usual, if you’re an AppHub member and you want to try out the latest build or check out the forum thread, you can find it here.

Did you follow me on Twitter? It’s @benkane . You should do that right now.

I’ll wait.

Advertisements

About Ben Kane
I'm a game developer with a heart of gold.

2 Responses to Project Splice Weekly Alpha 4

  1. Kevin Prier says:

    Looks nice. I especially like the smoke and the AI. Are you using a particle system for the smoke?

    • Ben Kane says:

      Yes, the explosions and the smoke are actually just the vanilla sample from the AppHub. The assets will be changed eventually, but they make for decent placeholders for the time being.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: