Where did all the Alphas go?

Weekly Alpha 5… does not exist! What’s going on! Panic!

The weekly alphas have proven reasonably successful thus far. I’m happy with the responses I’ve gotten as well as the motivation I feel from having more eyes on the project. However, it’s time to go dark for a bit and get some significant work done as I push towards release.

That’s not to say this week has been a total wash. A lot of the effort has been on larger-scale balancing, saving/loading and some under-the-hood work that doesn’t manifest itself as cool things like new monsters and explosions. Still important stuff though.

Project Splice needs to go into a cocoon for about two weeks. When it emerges, it’ll be the push to beta, final playtesting and release! Exciting!

Here’s a picture of the new Lab tileset since you’ve been so good reading up until this point.

Follow me on Twitter @benkane! I command you!

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Project Splice Weekly Alpha 4

Another week, another alpha build plus video!

Feedback in the forum has slowed down a bit, but it hasn’t completely stopped so I’m still pleased. I’ll continue to do weekly builds, both to keep it available for people to try as well as keeping me somewhat accountable for making progress.

This coming week will hopefully be focused on art and balancing. The game still can’t realistically be played all the way though. Now that the majority of the planned enemy types are in, I can flesh out the distributions, levels and start tuning difficulty. I also need to drop the Project Splice moniker pretty soon. Exciting!

Here’s this week’s video:

As usual, if you’re an AppHub member and you want to try out the latest build or check out the forum thread, you can find it here.

Did you follow me on Twitter? It’s @benkane . You should do that right now.

I’ll wait.