XBLIG, Begin Again!

New XNA project targeting XBLIG! Yay! Let’s take a look, shall we?

The project is still in its early stages, but the engine and editor are up and pretty solid. Many things are still placeholders, including graphics, sounds and dialog (what else is left?). However! I think the concept is interesting enough to get some feedback on now.

You play as “Dave”, a character who finds himself stuck in a strange place filled with echoes from a long time ago. You quickly realize that you are not alone – though your company is strange at best and dangerous at worst. Curiously, your world is quite literally dictated by your newfound companion…

I have a good chunk of the story worked out, though I’ll keep that under wraps for now. The game is planned to be more of an exploratory 2D platformer. There will be obstacles and enemies of sorts, but it won’t be heavy on the action or puzzles. Consequently, I think this will be a hard sell on the XBLIG marketplace.

Words are boring, here’s a picture of my editor:

That’s the game running inside it, with Update and Draw being pumped from the winform in lieu of the regular Game class calls. It’s not pretty, but it works.

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