Project Munny revealed
November 27, 2008 Leave a comment
Update: Project Munny is now referred to as Yet More Tower Defense. And there was much rejoicing!
Project Munny is the codename for the tower defense game I am currently working on. It’s codename was inspired by simply looking around my living room and spotting one of these critters. The game’s title hasn’t been finalized yet, so I’ll be referring to it as Project Munny for the time being.
Project Munny is a fairly traditional tower defense game with an emphasis on polish and playability. It’s primary purpose is for me to work my way through a complete game, something I’ve yet to actually do. I’ve made a fair amount of progress so far though and while the graphics are almost all placeholders, the game is actually quite playable. Notably, I’ve got working levels, towers, creeps, pathfinding, wave progression, upgrades/selling and a dozen other little things. Let’s take a look:
You can see a lot of the debug drawing on there, which is actually easily toggled, but since this blog is about development, I thought it would be proper to leave it in there. Again, the sprites and hud are placeholders for the moment.
There are still a few big ticket items before I can really begin the balancing and polishing process though. For instance:
- Gamepad input (currently keyboard/mouse for development)
- Numerous effects (lighting, firing/hit effects)
- Virtually all of the best practices
- High scores
- Few more creep types, towers
- Proper menus (functional but ugly placeholders at the moment)
And with that, back to work!